![]() ![]() When the adventure first starts off, you are on your way to serve out your sentence, when you are ambushed by a group of enemies. It’s a convenient little story beat that helps explain why your character is able to respawn after death each time. Whenever you fall in battle, you are immediately bought back to life in a safe area. ![]() In preparation for this task you had to undergo a ritual known as the Magebane Rite, which has left you in a perpetual state between life and death. Many in your situation opt for death, but you are one of the brave few who has instead chosen to live a life of atonement as a Marked Inquisitor and hunt down the Mages as your final sentence. You, the player character, have been found guilty of a crime and have been given the choice between death or service to the kingdom. The source of these creatures are enemies known as Mages, powerful individuals whose magic is responsible for the rot within the land. While not a wholly unique idea for a setting, Salt and Sacrifice takes place in the Alterstone kingdom, a land that is under siege by otherworldly beings and monsters that wreak havoc wherever they go. ![]() Something has been lost along the way, and with this review, I hope to help players understand exactly what that is. Salt and Sacrifice is still a great game in many regards, but in many other ways, it is also a massive step back. A new game in the series would be coming out, and it would feature better animations, a more detailed art style, and perhaps a lot more ambition.Īnd after waiting so long for the sequel to finally release, I am sad to say that developer Ska Studios has unfortunately not managed to strike gold a second time. So when a sequel was announced, a lot of fans were obviously really excited. It was and continues to be, to this day, one of the most faithful adaptions of the classic FormSoft formula. It had successfully captured the essence of the Dark Souls series of games, with all of their emphasis on difficulty and balancing, while also translating that into a 2D format. When Salt and Sanctuary was first released back in 2016, it was hailed as a phenomenal little indie game that had managed to do what a lot of other bigger and more elaborate games had failed to accomplish. ![]()
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